Interview: Hackteria

| January 19, 2024

Interview: Hackteria

Marc Dusseiller’s interview about Hackteria is a special interview in our series, as it does not present one hardware. The project is about documenting the work and creating a space for new teaching methods and new collaboration and friendship. We encourage you to read it in full, as the categories we used to highlight content do not really fit with this very inspirational interview.

by the Open make team, Marc Dusseiller. Copyright to the authors, distributed under a CC-BY 4.0 licence.

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Banner image: hackteria logo, By hackteria, distributed under a CC-BY 4.0

Interviewee: Marc Dusseiller

Interviewers: Robert Mies (TU Berlin) & Moritz Maxeiner (FU Berlin)

Transcription and editing: Diana Paola Americano Guerrero, Robert Mies, Fabio Reeh, Moritz Maxeiner & Julien Colomb

screenshot of the interview

Screenshot of the interview.

Hackteria in a nutshell

hackteria workshop photo

Open Fluorescence Meter Workshop at UGM / Department of Agricultural Microbiology, 2023

Hardware products

Hackteria offers a (web) platform to learn, share and document. The output is knowledge.

We receive requests to conduct workshops where I utilize the generated knowledge. Pedagogic concepts is a sellable products.

Hackteria became mostly a network, beside a functional website that some people use.

The Project

Project start

I developed a lab course project-based learning, but this newly found enthusiasm for open source culture using wikis and open hardware was super interesting to me.

In this project based learning, besides building their own learning technology laboratory, I had the strong idea of using a wiki for the projects, being inspired by this kind of wiki culture of the mid 2000s, embracing an open-source philosophy. The subsequent year, students could build upon the knowledge established by the previous batch of student.

It was a group of people that started the project together. We wanted more creatives, like media artists, designers, or educators, to participate in open source and wiki-based projects. This could be applied to artistic practices and allow people to get started working with living systems as a medium for their artistic expressions.

That was the starting point, it was very influenced by my Indian collaborator living in a different context than MIT.

In this founding year of Hackteria, we set up the website in India, held the first workshop in Berlin, and I continued personally to conduct DIY microscopy workshops in a place called Jogja in Indonesia, both with the local artists as well as with some university students.

How did the project Hackteria start?

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Have these experiments mainly been for educational purposes?

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Philosophy

It was about starting with a new idea in a collaborative setting, not about finishing anything.

I found more enthusiasm about openness and doing self-intrinsically motivated research in these media arts-related networks, where people work for years on the same topic and go really deep. This is the maker culture I found.

I end up on the other side of the world, and yet these people had the same stickers on their computers

What is iGEM, I do not know it ?

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Hardware importance

We were trying to mimic outer space. We used data from Voyager space probes and tried to mimic the electromagnetic fields in outer space on a microscale under our DIY microscope and put some tardigrades there. In the end, it’s a conceptual installation, not a scientific experiment. It questions the human interest in looking for life in the universe, and who are we, and all these topics. It also has some technical aspects.

The outputs are friendships and collaborative projects.

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Major issues

Instructables came up along with other platforms, and even social media emerged. Sadly, Facebook killed most of these other projects.

Did you get any funding?

Funding

I applied at the Swiss Ministry of Culture, which had a special program at that time for what I would call media art. In 2009, I applied and received 10,000 CHF. That’s a lot for art funding.

You’re not allowed to pay artists with public money in Switzerland; that’s against the law.

The key learning after the first year was that the platform itself didn’t work by simply having a wiki and telling people to put something on it. The small core group used the wiki as a tool. To make the wiki work on its own, we had to organize events to create content for the wiki.

It’s an enjoyable social activity, because it’s DIY and a playground. There’re motivated and interesting people from all over the world.

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All right, so you would always combine this somehow to bring this openness aspect into the universities, in these different places?

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Did you create your workflow with the software to organize the workshops?

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Project process

That’s how the Hackteria network slowly grew through meeting new people.

Unlike other technical projects, we do want always to involve artists. There are some values and critical positions that we are very much embrace as a method.

I focused mostly on pedagogic concepts as a product and on a concept of low cost kits to reach your pedagogic goals.

Is this the bio-art hacking aspect?

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Successes and failures

After one or two years, we met 20-30 people who were enthusiastic about using open source for art science projects, bio art projects, or workshops. We were invited to many places to conduct workshops.

The idea of a self running knowledge platform, like Wikipedia, didn’t work. I think the topic is very niched and it’s one platform out of many others.

The switch to social activities and event based knowledge production worked. But that’s a lot of work. It costs which means we need to apply for funding. Over the year we had many fundings small ones or project funding.

We weren’t able to have a long term funding to scale up as an organization and to institutionalize (maybe we did not want to).

It got a lot of coverage, with strong dissemination

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Would you say solving the problem with events and meeting someone worked?

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Was the output mainly artistic or functional to be used for research or education?

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Core team and community

Unlike other technical projects, we do want always to involve artists.

Organizationally, the core has shrunk but the larger network is still around there (20-30 people).

Are all the things on the wiki DIY? Has anything been sold or was put by a company on the market?

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Personal gain

Some people have a career in XYZ and sometimes their work intersects with Hackteria. I think a lot of Špela Petrič work was influenced by these early years of being a strong member within the Hackteria network.

Was Hackteria focused on the educations aspects ?

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What kind of technical outputs have been produced from the projects?

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Research outputs

Do you have information about publications, education, prototypes and documentation?

Publication strategy

In academia, you very much work in your little networks primarily to get the next grant. It is a true, sad fact.

I’m really not interested in publications, like scientific journals. I left the field for a reason.

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Local production

What is called a low-cost device in Europa costs more than a month’s salary for everybody over there.

I’m not interested in selling products. I didn’t go all the way in my life to put stuff on the post and write an invoice. This isn’t the job I want.

An Arduino complex functions as well, right?

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Do you publish videos, results and the structure of these workshops on your website like the debating tool?

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What was successful about Hackteria and what was not?

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What was the total amount of funding you received over the years?

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How did the activity in the project develop?

Work Coordination

The power structures are sometimes problematic in these collaborations of self motivated communities and more established institutional players like academia or large NGOs.

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Ndr: Moritz went to GOSH, it was difficult to find a flight with a reasonable price, but as an co-organizer he could go.

Why can’t you go to GOSH, did you need an authorized VISA?

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Participants

You gave a lot of people the room to develop in this project. How many people participated over the time? Was this more or less a constant amount?

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What have been the occupations of people participating in Hackteria? Also from an academic point of view?

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Some of them become professors or assistant professors now. Is there a new mindset that has to be observed?

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What is the most important thing to make open hardware more findable and accessible to more people?

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How have the members benefited from the work in the project?

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Thank you very much, it was very interesting to get the whole picture.